It would have less bandwidth than the Xbox One WITHOUT the on-chip memory and with at least half as much actual GPU power and neither of those things would do much to counter-act the fact that Red Dead Redemption 2 is 105 GB on XBox One and 96 GB of PS4. If a new version of the Switch can come out next year with 8GB of RAM with an SOC based on the Tegra X2 and it would still be way weaker than the Xbox One and PlayStation 4. You can’t do that easily with open world games that run at 1080p30 on other systems. ![]() Even then, they had to lower texture quality and lower polygon counts and those games still have significant frame dips. You have to understand that the only reason that the Switch can get some of the more visually interesting titles like Doom, Wolfenstein 2, and Warframe is because they’re corridor shooters that are 1080p60 on other platforms so they were able to drop the resolution by 60% or more and half the frame rate. But that’s how you wind up with a situation with Red Dead not being available on our platform. Any game from a key third-party that’s coming out now, typically that development started well before any conversations about Nintendo Switch. So, from the developer’s mentality, they need to move forward and finish the game they’ve been working on and then be in a position to look at other opportunities. But again - and this is where there needs to be an understanding of just the development process - Red Dead has been in development for years, time that predated any communication of Nintendo Switch. That being said, when a game like Red Dead Redemption 2 comes out, is that something you’re interested in having on the Switch?Ībsolutely. Reggie says it was down to the fact that development started on the game many years ago. One question posed to Reggie was why Red Dead Redemption 2 isn’t present on the Nintendo Switch. Hollywood Reporter has been given the opportunity to chat with Nintendo of America president Reggie Fils-Aime to discuss a variety of topics.
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